[PATCH weston v2 02/20] gl-renderer: Call glViewport after the context is made current
Derek Foreman
derekf at osg.samsung.com
Thu Oct 16 08:55:20 PDT 2014
From: Jason Ekstrand <jason at jlekstrand.net>
---
src/gl-renderer.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 076c242..d54928b 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -867,15 +867,15 @@ gl_renderer_repaint_output(struct weston_output *output,
pixman_region32_t buffer_damage, total_damage;
enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
+ if (use_output(output) < 0)
+ return;
+
/* Calculate the viewport */
glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
go->borders[GL_RENDERER_BORDER_BOTTOM].height,
output->current_mode->width,
output->current_mode->height);
- if (use_output(output) < 0)
- return;
-
/* if debugging, redraw everything outside the damage to clean up
* debug lines from the previous draw on this buffer:
*/
--
2.1.1
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