[PATCH weston v2 03/20] Use pixel coordinates for weston_output.matrix
Derek Foreman
derekf at osg.samsung.com
Thu Oct 16 08:55:21 PDT 2014
From: Jason Ekstrand <jason at jlekstrand.net>
Previously, weston_output.matrix was in GL coordinates and therefore only
really useful for the GL backend.
---
src/compositor.c | 106 ++++++++++++++++++++----------------------------------
src/gl-renderer.c | 14 +++++++-
2 files changed, 52 insertions(+), 68 deletions(-)
diff --git a/src/compositor.c b/src/compositor.c
index c85cf2e..5d8bd5e 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -3480,88 +3480,60 @@ weston_output_destroy(struct weston_output *output)
wl_global_destroy(output->global);
}
-static void
-weston_output_compute_transform(struct weston_output *output)
-{
- struct weston_matrix transform;
- int flip;
-
- weston_matrix_init(&transform);
- transform.type = WESTON_MATRIX_TRANSFORM_ROTATE;
-
- switch(output->transform) {
- case WL_OUTPUT_TRANSFORM_FLIPPED:
- case WL_OUTPUT_TRANSFORM_FLIPPED_90:
- case WL_OUTPUT_TRANSFORM_FLIPPED_180:
- case WL_OUTPUT_TRANSFORM_FLIPPED_270:
- transform.type |= WESTON_MATRIX_TRANSFORM_OTHER;
- flip = -1;
- break;
- default:
- flip = 1;
- break;
- }
-
- switch(output->transform) {
- case WL_OUTPUT_TRANSFORM_NORMAL:
- case WL_OUTPUT_TRANSFORM_FLIPPED:
- transform.d[0] = flip;
- transform.d[1] = 0;
- transform.d[4] = 0;
- transform.d[5] = 1;
- break;
- case WL_OUTPUT_TRANSFORM_90:
- case WL_OUTPUT_TRANSFORM_FLIPPED_90:
- transform.d[0] = 0;
- transform.d[1] = -flip;
- transform.d[4] = 1;
- transform.d[5] = 0;
- break;
- case WL_OUTPUT_TRANSFORM_180:
- case WL_OUTPUT_TRANSFORM_FLIPPED_180:
- transform.d[0] = -flip;
- transform.d[1] = 0;
- transform.d[4] = 0;
- transform.d[5] = -1;
- break;
- case WL_OUTPUT_TRANSFORM_270:
- case WL_OUTPUT_TRANSFORM_FLIPPED_270:
- transform.d[0] = 0;
- transform.d[1] = flip;
- transform.d[4] = -1;
- transform.d[5] = 0;
- break;
- default:
- break;
- }
-
- weston_matrix_multiply(&output->matrix, &transform);
-}
-
WL_EXPORT void
weston_output_update_matrix(struct weston_output *output)
{
float magnification;
weston_matrix_init(&output->matrix);
- weston_matrix_translate(&output->matrix,
- -(output->x + output->width / 2.0),
- -(output->y + output->height / 2.0), 0);
-
- weston_matrix_scale(&output->matrix,
- 2.0 / output->width,
- -2.0 / output->height, 1);
+ weston_matrix_translate(&output->matrix, -output->x, -output->y, 0);
if (output->zoom.active) {
magnification = 1 / (1 - output->zoom.spring_z.current);
weston_output_update_zoom(output);
weston_matrix_translate(&output->matrix, -output->zoom.trans_x,
- output->zoom.trans_y, 0);
+ -output->zoom.trans_y, 0);
weston_matrix_scale(&output->matrix, magnification,
magnification, 1.0);
}
- weston_output_compute_transform(output);
+ switch (output->transform) {
+ case WL_OUTPUT_TRANSFORM_FLIPPED:
+ case WL_OUTPUT_TRANSFORM_FLIPPED_90:
+ case WL_OUTPUT_TRANSFORM_FLIPPED_180:
+ case WL_OUTPUT_TRANSFORM_FLIPPED_270:
+ weston_matrix_translate(&output->matrix, -output->width, 0, 0);
+ weston_matrix_scale(&output->matrix, -1, 1, 1);
+ break;
+ }
+
+ switch (output->transform) {
+ default:
+ case WL_OUTPUT_TRANSFORM_NORMAL:
+ case WL_OUTPUT_TRANSFORM_FLIPPED:
+ break;
+ case WL_OUTPUT_TRANSFORM_90:
+ case WL_OUTPUT_TRANSFORM_FLIPPED_90:
+ weston_matrix_translate(&output->matrix, 0, -output->height, 0);
+ weston_matrix_rotate_xy(&output->matrix, 0, 1);
+ break;
+ case WL_OUTPUT_TRANSFORM_180:
+ case WL_OUTPUT_TRANSFORM_FLIPPED_180:
+ weston_matrix_translate(&output->matrix,
+ -output->width, -output->height, 0);
+ weston_matrix_rotate_xy(&output->matrix, -1, 0);
+ break;
+ case WL_OUTPUT_TRANSFORM_270:
+ case WL_OUTPUT_TRANSFORM_FLIPPED_270:
+ weston_matrix_translate(&output->matrix, -output->width, 0, 0);
+ weston_matrix_rotate_xy(&output->matrix, 0, -1);
+ break;
+ }
+
+ if (output->current_scale != 1)
+ weston_matrix_scale(&output->matrix,
+ output->current_scale,
+ output->current_scale, 1);
output->dirty = 0;
}
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index d54928b..28b3b75 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -74,6 +74,8 @@ struct gl_output_state {
enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
struct gl_border_image borders[4];
enum gl_border_status border_status;
+
+ struct weston_matrix output_matrix;
};
enum buffer_type {
@@ -511,9 +513,10 @@ shader_uniforms(struct gl_shader *shader,
{
int i;
struct gl_surface_state *gs = get_surface_state(view->surface);
+ struct gl_output_state *go = get_output_state(output);
glUniformMatrix4fv(shader->proj_uniform,
- 1, GL_FALSE, output->matrix.d);
+ 1, GL_FALSE, go->output_matrix.d);
glUniform4fv(shader->color_uniform, 1, gs->color);
glUniform1f(shader->alpha_uniform, view->alpha);
@@ -876,6 +879,15 @@ gl_renderer_repaint_output(struct weston_output *output,
output->current_mode->width,
output->current_mode->height);
+ /* Calculate the global GL matrix */
+ go->output_matrix = output->matrix;
+ weston_matrix_translate(&go->output_matrix,
+ -(output->current_mode->width / 2.0),
+ -(output->current_mode->height / 2.0), 0);
+ weston_matrix_scale(&go->output_matrix,
+ 2.0 / output->current_mode->width,
+ -2.0 / output->current_mode->height, 1);
+
/* if debugging, redraw everything outside the damage to clean up
* debug lines from the previous draw on this buffer:
*/
--
2.1.1
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