Introduction and updates from NVIDIA

Martin Peres martin.peres at
Mon Jun 13 10:14:42 UTC 2016

On 13/06/16 12:32, Martin Peres wrote:
> This discussion has been going on for years (not this thread, the general
> discussion).

Pekka made me realize on IRC that I was not specific enough
about what I mean here.

By discussion here, I am talking about sharing buffers
across blocks/drivers/manufacturers while honouring
Wayland's mantra of every frame being perfect and being
as efficient as possible. This is related to Google's
GRalloc, GBM, EGLStreams and probably more.

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