[PATCH weston v2 1/3] gl-renderer: Add EGLDevice enumeration support

Pekka Paalanen ppaalanen at gmail.com
Mon Nov 7 14:22:49 UTC 2016


On Wed, 18 May 2016 17:51:36 +0200
"Miguel A. Vico" <mvicomoya at nvidia.com> wrote:

> EGLDevice provides means to enumerate native devices.
> 
> In preparation for follow-on changes to support frame presentation
> through EGLDevice+EGLOutput, this change adds both
> gl_renderer_get_devices() and gl_renderer_get_drm_device_file()
> functions which will help to enumerate EGLDevices and match them to DRM
> devices.
> 
> Signed-off-by: Miguel A Vico Moya <mvicomoya at nvidia.com>
> Reviewed-by: Andy Ritger <aritger at nvidia.com>
> Reviewed-by: Adam Cheney <acheney at nvidia.com>
> Reviewed-by: James Jones <jajones at nvidia.com>
> ---
>  src/gl-renderer.c | 89 ++++++++++++++++++++++++++++++++++++++++++++++++++++++-
>  src/gl-renderer.h |  7 +++++
>  2 files changed, 95 insertions(+), 1 deletion(-)

Hi,

I thought we shouldn't leave these patches hanging forever.

I marked this patch as deferred, because it might become useful when we
will be able to use EGLDevice to pick the render device separate from
the KMS device.

The other patches in this series, plus the fourth "[PATCH weston v2
1/1] compositor-drm: Add support for EGLDevice+EGLOutput" I marked as
rejected, because I don't think we are going to have EGLStreams in
Weston. Let's go with the thing started at XDC 2016 instead.


Thanks,
pq
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