[PATCH weston v2 1/3] gl-renderer: Add EGLDevice enumeration support
Miguel Angel Vico
mvicomoya at nvidia.com
Tue Nov 15 04:38:43 UTC 2016
Thanks, Pekka.
Inline.
On Mon, 7 Nov 2016 16:22:49 +0200
Pekka Paalanen <ppaalanen at gmail.com> wrote:
> * PGP Signed by an unknown key
>
> On Wed, 18 May 2016 17:51:36 +0200
> "Miguel A. Vico" <mvicomoya at nvidia.com> wrote:
>
> > EGLDevice provides means to enumerate native devices.
> >
> > In preparation for follow-on changes to support frame presentation
> > through EGLDevice+EGLOutput, this change adds both
> > gl_renderer_get_devices() and gl_renderer_get_drm_device_file()
> > functions which will help to enumerate EGLDevices and match them to
> > DRM devices.
> >
> > Signed-off-by: Miguel A Vico Moya <mvicomoya at nvidia.com>
> > Reviewed-by: Andy Ritger <aritger at nvidia.com>
> > Reviewed-by: Adam Cheney <acheney at nvidia.com>
> > Reviewed-by: James Jones <jajones at nvidia.com>
> > ---
> > src/gl-renderer.c | 89
> > ++++++++++++++++++++++++++++++++++++++++++++++++++++++-
> > src/gl-renderer.h | 7 +++++ 2 files changed, 95 insertions(+), 1
> > deletion(-)
>
> Hi,
>
> I thought we shouldn't leave these patches hanging forever.
>
> I marked this patch as deferred, because it might become useful when
> we will be able to use EGLDevice to pick the render device separate
> from the KMS device.
Sounds good.
>
> The other patches in this series, plus the fourth "[PATCH weston v2
> 1/1] compositor-drm: Add support for EGLDevice+EGLOutput" I marked as
> rejected, because I don't think we are going to have EGLStreams in
> Weston. Let's go with the thing started at XDC 2016 instead.
I was somehow expecting that. We'll keep rebasing them and pushing side
branches with EGLStream support to
https://cgit.freedesktop.org/~jjones/weston/ for anyone that wants to
use weston on top of NVIDIA proprietary drivers until GBM2 comes to
life.
Thanks.
>
>
> Thanks,
> pq
>
> * Unknown Key
> * 0x11AAAAA7
--
Miguel
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