[PATCH weston v2 5/5] gl-renderer: Accept non-NULL empty <visual_id> arrays
Pekka Paalanen
ppaalanen at gmail.com
Mon Nov 7 15:12:36 UTC 2016
On Wed, 18 May 2016 17:48:47 +0200
"Miguel A. Vico" <mvicomoya at nvidia.com> wrote:
> This change modifies egl_choose_config() to accept a non-NULL but empty
> <visual_id> array (i.e. n_ids == 0)
>
> Signed-off-by: Miguel A Vico Moya <mvicomoya at nvidia.com>
> Reviewed-by: Andy Ritger <aritger at nvidia.com>
> Reviewed-by: James Jones <jajones at nvidia.com>
> ---
> src/gl-renderer.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gl-renderer.c b/src/gl-renderer.c
> index 2e24271..3de14e2 100644
> --- a/src/gl-renderer.c
> +++ b/src/gl-renderer.c
> @@ -2493,7 +2493,7 @@ egl_choose_config(struct gl_renderer *gr, const EGLint *attribs,
> goto out;
> }
>
> - if (!visual_id)
> + if (!visual_id || n_ids == 0)
> config_index = 0;
>
> for (i = 0; config_index == -1 && i < n_ids; i++)
Hi
All 5 patches pushed:
9c526e0..967b6bc master -> master
I did a bit of rebasing and removed commit message notes about
EGLDevice/EGLOutput.
Thanks,
pq
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