[PATCH weston v2 1/1] gl-renderer: Refactor gl_renderer_output_window_create()
Pekka Paalanen
ppaalanen at gmail.com
Mon Nov 7 15:12:16 UTC 2016
On Wed, 18 May 2016 17:50:54 +0200
"Miguel A. Vico" <mvicomoya at nvidia.com> wrote:
> In preparation for follow-on changes to support frame presentation
> through EGLDevice+EGLOutput, this change refactors
> gl_renderer_output_window_create() to separate out window surface
> creation code from output common creation code.
>
> Bonus: Fix EGLSurface leakage upon gl_renderer_setup() failure.
>
> Signed-off-by: Miguel A Vico Moya <mvicomoya at nvidia.com>
> Reviewed-by: Andy Ritger <aritger at nvidia.com>
> Reviewed-by: James Jones <jajones at nvidia.com>
> ---
> src/gl-renderer.c | 108 +++++++++++++++++++++++++++++++++++-------------------
> 1 file changed, 70 insertions(+), 38 deletions(-)
Hi,
pushed:
9c526e0..967b6bc master -> master
I did a bit of rebasing and removed commit message notes about
EGLDevice/EGLOutput. Also the bonus no longer applies, looks like that
failure mode was removed in upstream.
Thanks,
pq
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