[PATCH weston v2 1/1] gl-renderer: Refactor gl_renderer_output_window_create()

Pekka Paalanen ppaalanen at gmail.com
Mon Nov 7 15:12:16 UTC 2016

On Wed, 18 May 2016 17:50:54 +0200
"Miguel A. Vico" <mvicomoya at nvidia.com> wrote:

> In preparation for follow-on changes to support frame presentation
> through EGLDevice+EGLOutput, this change refactors
> gl_renderer_output_window_create() to separate out window surface
> creation code from output common creation code.
> Bonus: Fix EGLSurface leakage upon gl_renderer_setup() failure.
> Signed-off-by: Miguel A Vico Moya <mvicomoya at nvidia.com>
> Reviewed-by: Andy Ritger <aritger at nvidia.com>
> Reviewed-by: James Jones <jajones at nvidia.com>
> ---
>  src/gl-renderer.c | 108 +++++++++++++++++++++++++++++++++++-------------------
>  1 file changed, 70 insertions(+), 38 deletions(-)


   9c526e0..967b6bc  master -> master

I did a bit of rebasing and removed commit message notes about
EGLDevice/EGLOutput. Also the bonus no longer applies, looks like that
failure mode was removed in upstream.

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