[PATCH weston v9 03/62] compositor-drm: Calculate more cursor state up front

Daniel Stone daniel at fooishbar.org
Fri Mar 10 15:16:23 UTC 2017


Hey Emil,

On 9 March 2017 at 23:12, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 3 March 2017 at 23:05, Daniel Stone <daniels at collabora.com> wrote:
>> -       x = (x - output->base.x) * output->base.current_scale;
>> -       y = (y - output->base.y) * output->base.current_scale;
>> +       x = (output->cursor_plane.x - output->base.x) *
>> +               output->base.current_scale;
>> +       y = (output->cursor_plane.y - output->base.y) *
>> +               output->base.current_scale;
>>
>> -       if (output->cursor_plane.x != x || output->cursor_plane.y != y) {
> As we're dropping this, won't we end up with lots of unnecessary calls
> to drmModeMoveCursor() ?
> Is there something which will help us ?

True, it would increase the ioctl load, though the only way we'd hit
this path is if we're repainting anyway, which would push increased
load from MoveCursor no-ops into line noise?

Cheers,
Daniel


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