[PATCH weston v9 03/62] compositor-drm: Calculate more cursor state up front
Emil Velikov
emil.l.velikov at gmail.com
Mon Mar 13 18:05:08 UTC 2017
On 10 March 2017 at 15:16, Daniel Stone <daniel at fooishbar.org> wrote:
> Hey Emil,
>
> On 9 March 2017 at 23:12, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> On 3 March 2017 at 23:05, Daniel Stone <daniels at collabora.com> wrote:
>>> - x = (x - output->base.x) * output->base.current_scale;
>>> - y = (y - output->base.y) * output->base.current_scale;
>>> + x = (output->cursor_plane.x - output->base.x) *
>>> + output->base.current_scale;
>>> + y = (output->cursor_plane.y - output->base.y) *
>>> + output->base.current_scale;
>>>
>>> - if (output->cursor_plane.x != x || output->cursor_plane.y != y) {
>> As we're dropping this, won't we end up with lots of unnecessary calls
>> to drmModeMoveCursor() ?
>> Is there something which will help us ?
>
> True, it would increase the ioctl load, though the only way we'd hit
> this path is if we're repainting anyway, which would push increased
> load from MoveCursor no-ops into line noise?
>
Err, right. Thanks for the pointer - I'm rather fresh in this part of
the weston.
-Emil
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