回复:Re: Re:_回复:does_mesa_support_linux-explicit-synchronization-unstable-v1?
HalleyZhao
halleyzhao at sina.com
Thu Jul 25 09:17:42 UTC 2019
looking for an example to use in EGLthanks
--------------------------------
----- 原始邮件 -----
发件人:Daniel Stone <daniel at fooishbar.org>
收件人:halleyzhao at sina.com
抄送人:daniels <daniels at collabora.com>, wayland-devel <wayland-devel at lists.freedesktop.org>
主题:Re: Re:_回复:does_mesa_support_linux-explicit-synchronization-unstable-v1?
日期:2019年07月25日 13点45分
On Thu, 25 Jul 2019 at 04:34, HalleyZhao <halleyzhao at sina.com> wrote:
> in Mesa, I could find some implement for vulkan, but not for EGL.
>
> maybe, desktop developer care more on mesa than mobile developers, and most desktop driver does implicitly sync instead of depending on explicit-synchronization-unstable-v1.
'Mobile' GL drivers in Mesa also do implicit synchronisation currently.
Are you looking for Mesa usage because you need to fix a specific
issue on some platform? Or are you just looking for an example to use?
I don't really understand how to help here.
Cheers,
Daniel
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