[Xcb] using glX with xcb
Vincent Torri
vtorri at univ-evry.fr
Sun Mar 4 03:34:01 PST 2007
On Sat, 3 Mar 2007, Jeremy Kolb wrote:
> Google for x11 and glx, you can also check out the tutorials at
> nehe.gamedev.net and the demos in the mesa source tree. These will give
> you the Xlib versions which you can then map to xcb (usually a 1:1
> correspondence).
hmm, not sure that it is a 1:1 map.
opengl engine of evas uses glXMakeCurrent, for example, which is a quite
ugly function (I'm trying to port it for xcb-based opengl engine of
evas...). Even glXCreateContext is ugly (it uses CreateContext).
that port will not be so simple, finally :/
Vincent
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