[Xcb] using glX with xcb

Vincent Torri vtorri at univ-evry.fr
Sun Mar 4 03:34:01 PST 2007

On Sat, 3 Mar 2007, Jeremy Kolb wrote:

> Google for x11 and glx, you can also check out the tutorials at
> nehe.gamedev.net and the demos in the mesa source tree.  These will give
> you the Xlib versions which you can then map to xcb (usually a 1:1
> correspondence).

hmm, not sure that it is a 1:1 map.

opengl engine of evas uses glXMakeCurrent, for example, which is a quite 
ugly function (I'm trying to port it for xcb-based opengl engine of 
evas...). Even glXCreateContext is ugly (it uses CreateContext).

that port will not be so simple, finally :/


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