[Xcb] using glX with xcb

amand at frozenkiwi.net amand at frozenkiwi.net
Sun Mar 4 03:40:30 PST 2007

And there is no equivalent for all the fbconfig stuff (recommended for  
glx 1.3+) For example, there is nothing like the glXChooseFBConfig  


Vincent Torri <vtorri at univ-evry.fr> a écrit :

> On Sat, 3 Mar 2007, Jeremy Kolb wrote:
>> Google for x11 and glx, you can also check out the tutorials at
>> nehe.gamedev.net and the demos in the mesa source tree.  These will give
>> you the Xlib versions which you can then map to xcb (usually a 1:1
>> correspondence).
> hmm, not sure that it is a 1:1 map.
> opengl engine of evas uses glXMakeCurrent, for example, which is a
> quite ugly function (I'm trying to port it for xcb-based opengl engine
> of evas...). Even glXCreateContext is ugly (it uses CreateContext).
> that port will not be so simple, finally :/
> Vincent

More information about the Xcb mailing list