[Scons-dev] mimetypes: adding mimetype for scons scripts

Carnë Draug carandraug+dev at gmail.com
Wed Jan 28 04:14:09 PST 2015


On 23 January 2015 at 17:02, Carnë Draug <carandraug+dev at gmail.com> wrote:
> On 21 January 2015 at 19:55, Bill Deegan <bill at baddogconsulting.com> wrote:
>>
>> On Wed, Jan 21, 2015 at 10:02 AM, Carnë Draug <carandraug+dev at gmail.com>
>> wrote:
>>>
>>> On 21 January 2015 at 13:28, Carnë Draug <carandraug+dev at gmail.com> wrote:
>>> > On 21 January 2015 at 13:15, Gary Oberbrunner <garyo at oberbrunner.com>
>>> > wrote:
>>> >>
>>> >> On Wed, Jan 21, 2015 at 8:05 AM, Carnë Draug <carandraug+dev at gmail.com>
>>> >> wrote:
>>> >>>
>>> >>> ...
>>> >>> >>> scons [1] is a build system and I was thinking of adding it to
>>> >>> >>> shared-mime-info.  Its files are very simple to identify, they are
>>> >>> >>> always named SConstruct or SConscript.  These files are also valid
>>> >>> >>> python scripts.
>>> >>> >>>
>>> >>> >>> Should shared-mime-info identify them (I can submit a git patch,
>>> >>> >>> no
>>> >>> >>> problem)
>>> >>
>>> >>
>>> >> This seems like an easy thing to add, with some possible upside and no
>>> >> downside.  So why not, I say. Carnë, I think it would be better for you
>>> >> to
>>> >> add it to shared-mime-info; SCons could do it but (a) it would be more
>>> >> complex, and (b) it wouldn't identify SConstructs when SCons isn't
>>> >> installed.
>>> >>
>>> >
>>> > Yes. shared-mime-info seems to agree with, they only need acceptance
>>> > from
>>> > scons developers:
>>> >
>>> > On 20 January 2015 at 18:32, Jerome Leclanche <adys.wh at gmail.com> wrote:
>>> >>
>>> >> If a text/x-scons mime type is defined and accepted by the SCons devs,
>>> >> it would then be a sub-type of text/x-python.
>>> >> J. Leclanche
>>> >
>>> > So unless someone opposes I will submit a patch to shared-mime-info.
>>> > Regarding
>>> >
>>> > On 21 January 2015 at 01:28, William Blevins <wblevins001 at gmail.com>
>>> > wrote:
>>> >> [...]
>>> >> SConstruct is a required name, but SConscript is not even though it may
>>> >> be
>>> >> the standard/convention.  The subscripts can use any name you like
>>> >> technically.  I usually include the "*.py" extension so that language
>>> >> bindings in editors work without setting changes.
>>> >
>>> > what if the magic uses the following globs for filenames "SConstruct",
>>> > "SConscript", and "SConscript.*" ?
>>>
>>>
>>> I have just added a patch for this to bug #87920 [1].  Could someone
>>> review it please?
>>>
>>> I also add 3 new tests based on SCons configuration which I found on the
>>> repositories for MongoDB, Battle for Wesnoth, and SCons itself.
>>>
>>> Carnë
>>>
>> I looked at your patch. Looks good. Only thought I had was you could
>> probably have much more trivial files as the test files.
>
> I thought the same at start but then it occurred me that real, more
> complex cases
> are better for testing purposes.  The simplest case may be good for test suite
> of a library but not for identification of a file mimetype.  'Program
> ("hello.c")'
> would be a valid SConstruct file but a complex fle with a lot of python makes it
> ambiguous and more likely to be confused with x-python.
>
> Could anyone from shared-mime-info comment or accept my commit? [1]
>
> Carnë
>
> [1] https://bugs.freedesktop.org/show_bug.cgi?id=87920#c1

For anyone interested, this has now been accepted into shared-mime-info [1].

Carnë

[1] http://cgit.freedesktop.org/xdg/shared-mime-info/commit/?id=29c2eab964cfd8c45fd8a7f5d8407bbc94222095


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