[Bug 1424] Font rendering glitches with Render Acceleration enabled
on radeon
bugzilla-daemon at freedesktop.org
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Mon Apr 4 08:05:14 PDT 2005
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https://bugs.freedesktop.org/show_bug.cgi?id=1424
------- Additional Comments From mhopf at suse.de 2005-04-04 08:05 -------
(In reply to comment #64)
> > Kevin, if I read your patch in attachment 2178 [edit] [edit] correctly, this one
> disables my
> > patch but changes the texture size to 2^n *instead*. Am I right?
>
> Partially correct. It does disable your patch, but the texture size is actually
> set to max(32,2^ceil(log2(width))). Basically, it's just rounding the dst_pitch
> up to the next power of two that completely contains the texture but makes sure
> that the pitch is at least 32.
Right. Ok, just wanted to make sure that prerendering is disabled with your patch.
> I had troubles with pitches less than 32, so that was why I made the minimum
> texture width 32. However, note that this was just for the second solution to
> the problem (see comment #45 for details). The first solution is the change to
> tex_size = (height << 16) | width; which is the code path that is taken most
> (all?) of the time.
I think we're safe to assume there have been 2 problems.
> Maybe I'm trying to explain too much in this patch. I'll create two different
> patches, each with their own solution. That should help make the two different
> solutions clearer.
No need, I think this is clear now.
I'll try your patch and a aligned non-power-of-2 patch. I'll let all of you know
about the outcome.
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