[PATCH fbdev] Fix shadow fb allocation size (v2)
Adam Jackson
ajax at redhat.com
Wed Jan 4 15:30:08 UTC 2017
->bitsPerPixel is rather obviously eight times too large.
v2: Use ->displayWidth - the pitch - not ->virtualX (Keith Packard)
Signed-off-by: Adam Jackson <ajax at redhat.com>
---
src/fbdev.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/fbdev.c b/src/fbdev.c
index 2c658fe..4309d76 100644
--- a/src/fbdev.c
+++ b/src/fbdev.c
@@ -827,8 +827,8 @@ FBDevScreenInit(SCREEN_INIT_ARGS_DECL)
fPtr->fbstart = fPtr->fbmem + fPtr->fboff;
if (fPtr->shadowFB) {
- fPtr->shadow = calloc(1, pScrn->virtualX * pScrn->virtualY *
- pScrn->bitsPerPixel);
+ fPtr->shadow = calloc(1, pScrn->displayWidth * pScrn->virtualY *
+ ((pScrn->bitsPerPixel + 7) / 8));
if (!fPtr->shadow) {
xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
--
2.9.3
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