[PATCH fbdev] Fix shadow fb allocation size (v2)
Alex Deucher
alexdeucher at gmail.com
Wed Jan 4 18:19:00 UTC 2017
On Wed, Jan 4, 2017 at 10:30 AM, Adam Jackson <ajax at redhat.com> wrote:
> ->bitsPerPixel is rather obviously eight times too large.
>
> v2: Use ->displayWidth - the pitch - not ->virtualX (Keith Packard)
>
> Signed-off-by: Adam Jackson <ajax at redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher at amd.com>
> ---
> src/fbdev.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/fbdev.c b/src/fbdev.c
> index 2c658fe..4309d76 100644
> --- a/src/fbdev.c
> +++ b/src/fbdev.c
> @@ -827,8 +827,8 @@ FBDevScreenInit(SCREEN_INIT_ARGS_DECL)
> fPtr->fbstart = fPtr->fbmem + fPtr->fboff;
>
> if (fPtr->shadowFB) {
> - fPtr->shadow = calloc(1, pScrn->virtualX * pScrn->virtualY *
> - pScrn->bitsPerPixel);
> + fPtr->shadow = calloc(1, pScrn->displayWidth * pScrn->virtualY *
> + ((pScrn->bitsPerPixel + 7) / 8));
>
> if (!fPtr->shadow) {
> xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
> --
> 2.9.3
>
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