[Mesa3d-dev] Re: GLX indirect rendering broken
Jeremy Kolb
jkolb at brandeis.edu
Wed Sep 21 09:40:35 PDT 2005
Brian Paul wrote:
> Brian Paul wrote:
>
>>
>> I was going to look into bug 4087 so I updated my CVS tree and did a
>> fresh build. Indirect rendering seems to be quite broken. Almost
>> everything I try running produces a protocol error:
>>
>> $ ./gears
>> X Error of failed request: BadLength (poly request too large or
>> internal Xlib length error)
>> Major opcode of failed request: 143 (GLX)
>> Minor opcode of failed request: 1 (X_GLXRender)
>> Serial number of failed request: 37
>> Current serial number in output stream: 38
>>
>>
>> If I set a breakpoint in _XError() I get this stack trace:
>>
>> (gdb) where
>> #0 0x009ead66 in _XError () from /usr/X11R6/lib/libX11.so.6
>> #1 0x009eb557 in _XReply () from /usr/X11R6/lib/libX11.so.6
>> #2 0xf6ef7e35 in __glXReadReply (dpy=0x8212050, size=0, dest=0x0,
>> reply_is_always_array=0 '\0') at indirect.c:70
>> #3 0xf6ef8a9e in __indirect_glGenLists (range=1) at indirect.c:400
>> #4 0xf6f20427 in glGenLists (range=1) at glapitemp.h:100
>> #5 0x0804a948 in init (argc=1, argv=0xfef6d0e4) at gears.c:318
>> #6 0x0804ac9a in main (argc=1, argv=0xfef6d0e4) at gears.c:369
>>
>> Other programs generate the BadLength error from different GL calls.
>>
>> Is anyone else seeing this?
>>
>> I'm pretty sure it's a server-side problem and not in libGL.
>
>
> Can anyone confirm this? Anyone?
>
> -Brian
>
>
>
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Brian,
I've been getting similar errors with the XCB backend for a while now.
I just assumed it was my xcb code but if we're both having similar
issues you're right, it may be the server.
Jeremy
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