XdrawString+double buffer
dragoran
dragoran at feuerpokemon.de
Tue Aug 1 08:03:51 PDT 2006
Brian Paul wrote:
> dragoran wrote:
>> dragoran wrote:
>>
> [...]
>
>>> will try the glWindowPos stuff now... (and tell you if it worked)
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>>>
>> use glWindowPos and glDrawPixels works in anything but ut2004
>> using glWindowPos + glBitmap does not work at all (nothing gots drawn)
>
> My only guess is there's some other bit of GL state in effect that's
> preventing the rendering from appearing. Maybe a vertex or fragment
> program, or texture...
>
if one of this is the case, is there any way to force the drawing to happen?
> -Brian
>
>
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