XdrawString+double buffer
Brian Paul
brian.paul at tungstengraphics.com
Tue Aug 1 08:54:49 PDT 2006
dragoran wrote:
> Brian Paul wrote:
>
>> dragoran wrote:
>>
>>> dragoran wrote:
>>>
>> [...]
>>
>>>> will try the glWindowPos stuff now... (and tell you if it worked)
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>>>>
>>>>
>>> use glWindowPos and glDrawPixels works in anything but ut2004
>>> using glWindowPos + glBitmap does not work at all (nothing gots drawn)
>>
>>
>> My only guess is there's some other bit of GL state in effect that's
>> preventing the rendering from appearing. Maybe a vertex or fragment
>> program, or texture...
>>
> if one of this is the case, is there any way to force the drawing to
> happen?
I think you're on the right track with your current code where you
save/reset/restore other GL state, like GL_DEPTH_TEST. You probably
just need more of that.
-Brian
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