XdrawString+double buffer
dragoran
dragoran at feuerpokemon.de
Wed Aug 2 03:36:36 PDT 2006
Brian Paul wrote:
> dragoran wrote:
>> Brian Paul wrote:
>>
>>> dragoran wrote:
>>>
>>>> dragoran wrote:
>>>>
>>> [...]
>>>
>>>>> will try the glWindowPos stuff now... (and tell you if it worked)
>>>>> _______________________________________________
>>>>> xorg mailing list
>>>>> xorg at lists.freedesktop.org
>>>>> http://lists.freedesktop.org/mailman/listinfo/xorg
>>>>>
>>>>>
>>>> use glWindowPos and glDrawPixels works in anything but ut2004
>>>> using glWindowPos + glBitmap does not work at all (nothing gots drawn)
>>>
>>>
>>> My only guess is there's some other bit of GL state in effect that's
>>> preventing the rendering from appearing. Maybe a vertex or fragment
>>> program, or texture...
>>>
>> if one of this is the case, is there any way to force the drawing to
>> happen?
>
> I think you're on the right track with your current code where you
> save/reset/restore other GL state, like GL_DEPTH_TEST. You probably
> just need more of that.
>
I have already added everything that can be related.. but still nothing.
how can I bock a vertex/fragment program do my drawing and let the
program continues?
> -Brian
>
>
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