error loading pixmap from HD
Alan Coopersmith
Alan.Coopersmith at Sun.COM
Mon Nov 2 07:57:54 PST 2009
XReadBitmapFile can only read *.xbm format bitmaps (i.e. 1-bit-per-pixel)
not multi-color pixmaps of any form. libXpm offers equivalent functionality
for *.xpm pixmap files. Other libraries from other projects provide
support for reading more advanced graphics formats.
-Alan Coopersmith- alan.coopersmith at sun.com
Sun Microsystems, Inc. - X Window System Engineering
Sotirios Karavarsamis wrote:
> Hello,
>
> I am currently trying to load an image from disk and splash it on
> screen using XCopyArea(), and in the
> following snippet to perform the loading step:
>
> res = XReadBitmapFile(display, win, BMP_TILE_BLOCKS, &w, &h,
> &game->platform->bmpTiles, &x_hot, &y_hot);
>
> switch (res)
> {
> case BitmapOpenFailed:
> printf("bitmap open failed\n");
> break;
> case BitmapFileInvalid:
> printf("bitmap invalid file\n");
> break;
> case BitmapNoMemory:
> printf("bitmap no memory!\n");
> break;
> case BitmapSuccess:
> printf("bitmap success\n");
> default:
> printf("other error status\n");
> break;
> }
>
> I am constantly getting a "bitmap invalid file" error (case #2 in the
> above switch control). In the snippet above, the constant
> BMP_TILE_BLOCKS is a string representing the path to a PBM/XPM/BMP
> file on disk. However, neither image format works. How should I
> correctly load the image file from disk? Or I am I scrueing something
> in the snippet itself? Also, which image formats work correctly with
> this particular function?
>
> I am looking forward to your reply.
>
> A many thank you in advance,
> Sotiris Karavarsamis
> Computer Science Department, UOI
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