[PATCH] Call flush callback chain when we flush client buffer due to overflow

Kristian Høgsberg krh at bitplanet.net
Thu Jul 29 16:25:17 PDT 2010


On Thu, Jul 29, 2010 at 7:18 PM, Keith Packard <keithp at keithp.com> wrote:
> On Thu, 29 Jul 2010 18:53:34 -0400, Kristian Høgsberg <krh at bitplanet.net> wrote:
>
>> This case was missing and could cause corruption if we flush damage events
>> to a client before the driver gets to submit the rendering from the
>> callback chain.
>
> Seems like this is a good candidate for 1.9, yes? Is there a specific
> bug that this helps address?

It goes with this patch to xf86-video-intel:

  http://lists.freedesktop.org/archives/intel-gfx/2010-July/007551.html

which fixes 28438.

> Also, there is one more call to FlushClient in CloseDownConnection; any
> reason we shouldn't be invoking the FlushCallback there too? More from a
> sense of completeness than a chance that it's going to actually matter.

Yes, that sounds fine.  And I just realized that we need to change the
damageext handler to report damage after, so the batch buffer will
already have the rendering in it, in case writing the event overflows
the output buffers.  I'll roll these changes into an updated patch and
resend

Kristian



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