[Mesa-dev] [PATCH] r600g: fixup for MSAA texture support checking
Tom Stellard
tom at stellard.net
Thu May 16 12:09:09 PDT 2013
On Thu, May 16, 2013 at 12:09:23AM +0200, Niels Ole Salscheider wrote:
> Signed-off-by: Niels Ole Salscheider <niels_ole at salscheider-online.de>
> ---
Pushed. Thanks.
-Tom
> src/gallium/drivers/r600/r600_shader.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
> index 4e5af70..4d74db0 100644
> --- a/src/gallium/drivers/r600/r600_shader.c
> +++ b/src/gallium/drivers/r600/r600_shader.c
> @@ -305,7 +305,7 @@ int r600_compute_shader_create(struct pipe_context * ctx,
>
> shader_ctx.bc = bytecode;
> r600_bytecode_init(shader_ctx.bc, r600_ctx->chip_class, r600_ctx->family,
> - r600_ctx->screen->msaa_texture_support);
> + r600_ctx->screen->has_compressed_msaa_texturing);
> shader_ctx.bc->type = TGSI_PROCESSOR_COMPUTE;
> shader_ctx.bc->isa = r600_ctx->isa;
> r600_llvm_compile(mod, r600_ctx->family,
> --
> 1.8.2.3
>
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