[Mesa-dev] [PATCH] r600g: fixup for MSAA texture support checking

Tom Stellard tom at stellard.net
Thu May 16 12:09:09 PDT 2013


On Thu, May 16, 2013 at 12:09:23AM +0200, Niels Ole Salscheider wrote:
> Signed-off-by: Niels Ole Salscheider <niels_ole at salscheider-online.de>
> ---

Pushed. Thanks.

-Tom

>  src/gallium/drivers/r600/r600_shader.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
> index 4e5af70..4d74db0 100644
> --- a/src/gallium/drivers/r600/r600_shader.c
> +++ b/src/gallium/drivers/r600/r600_shader.c
> @@ -305,7 +305,7 @@ int r600_compute_shader_create(struct pipe_context * ctx,
>  
>  	shader_ctx.bc = bytecode;
>  	r600_bytecode_init(shader_ctx.bc, r600_ctx->chip_class, r600_ctx->family,
> -			   r600_ctx->screen->msaa_texture_support);
> +			   r600_ctx->screen->has_compressed_msaa_texturing);
>  	shader_ctx.bc->type = TGSI_PROCESSOR_COMPUTE;
>  	shader_ctx.bc->isa = r600_ctx->isa;
>  	r600_llvm_compile(mod, r600_ctx->family,
> -- 
> 1.8.2.3
> 
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