[Mesa-dev] [PATCH 2/5] intel_fbo: set gl_renderbuffer Depth field
Jordan Justen
jordan.l.justen at intel.com
Fri May 17 19:11:36 PDT 2013
Set the renderbuffer's Depth field to match the texture's
Depth when rendering to a texture.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/drivers/dri/intel/intel_fbo.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index a8a7ab3..243c00a 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -482,14 +482,17 @@ intel_framebuffer_renderbuffer(struct gl_context * ctx,
static bool
intel_renderbuffer_update_wrapper(struct intel_context *intel,
struct intel_renderbuffer *irb,
- struct gl_texture_image *image,
- uint32_t layer)
+ struct gl_texture_image *image,
+ uint32_t layer,
+ bool layered)
{
struct gl_renderbuffer *rb = &irb->Base.Base;
struct intel_texture_image *intel_image = intel_texture_image(image);
struct intel_mipmap_tree *mt = intel_image->mt;
int level = image->Level;
+ rb->Depth = image->Depth;
+
rb->AllocStorage = intel_nop_alloc_storage;
intel_miptree_check_level_layer(mt, level, layer);
@@ -598,7 +601,7 @@ intel_render_texture(struct gl_context * ctx,
intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
- if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
+ if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer, att->Layered)) {
_swrast_render_texture(ctx, fb, att);
return;
}
--
1.7.10.4
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