[Mesa-dev] [PATCH 1/5] intel: print image depth in debug message
Jordan Justen
jordan.l.justen at intel.com
Fri May 17 19:11:35 PDT 2013
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/drivers/dri/intel/intel_fbo.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 69f8629..a8a7ab3 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -603,9 +603,9 @@ intel_render_texture(struct gl_context * ctx,
return;
}
- DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
+ DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
_mesa_get_format_name(image->TexFormat),
- att->Texture->Name, image->Width, image->Height,
+ att->Texture->Name, image->Width, image->Height, image->Depth,
rb->RefCount);
/* update drawing region, etc */
--
1.7.10.4
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