[Mesa-dev] [PATCH 1/5] intel: print image depth in debug message

Jordan Justen jordan.l.justen at intel.com
Fri May 17 19:11:35 PDT 2013


Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/mesa/drivers/dri/intel/intel_fbo.c |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 69f8629..a8a7ab3 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -603,9 +603,9 @@ intel_render_texture(struct gl_context * ctx,
        return;
    }
 
-   DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
+   DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
        _mesa_get_format_name(image->TexFormat),
-       att->Texture->Name, image->Width, image->Height,
+       att->Texture->Name, image->Width, image->Height, image->Depth,
        rb->RefCount);
 
    /* update drawing region, etc */
-- 
1.7.10.4



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