[Mesa-dev] [Bug 60518] glDrawElements segfault when compiled into display list

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed May 22 08:55:38 PDT 2013


https://bugs.freedesktop.org/show_bug.cgi?id=60518

--- Comment #2 from core13 at gmx.net ---
A workaround for the segfault is to explicitly disable vertex attribute arrays:
GLint n = 0;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &n);
for (GLint i = 0; i < n; ++i)
    glDisableVertexAttribArray(i);

Which is weird, as they are not used at all. But hey, whatever...

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