[Mesa-dev] [Bug 60518] glDrawElements segfault when compiled into display list
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu May 30 14:52:36 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #7 from José Fonseca <jfonseca at vmware.com> ---
I suspect the problem are these lines in setup_glsl_generate_mipmap():
_mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position");
_mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords");
_mesa_EnableVertexAttribArray(0);
_mesa_EnableVertexAttribArray(1);
Which can be executed without this line being called:
_mesa_BindVertexArray(mipmap->ArrayObj);
This patch might fix this.
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index ca5f5a1..7da08e8 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3397,6 +3397,8 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
sizeof(struct vertex), OFFSET(x));
_mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
sizeof(struct vertex), OFFSET(tex));
+ } else {
+ _mesa_BindVertexArray(mipmap->ArrayObj);
}
/* Generate a fragment shader program appropriate for the texture target */
--
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