[Mesa-dev] [Bug 60518] glDrawElements segfault when compiled into display list
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri May 31 08:10:15 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #10 from core13 at gmx.net ---
(In reply to comment #9)
> Jose, I think it would be more symmetric with the peer
> setup_ff_generate_mipmap() function if we just enabled the vertex arrays
> when we create the vertex array object. So, how about this patch:
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index ca5f5a1..1ab603a 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3397,6 +3397,8 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
> sizeof(struct vertex), OFFSET(x));
> _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
> sizeof(struct vertex), OFFSET(tex));
> + _mesa_EnableVertexAttribArray(0);
> + _mesa_EnableVertexAttribArray(1);
> }
>
> /* Generate a fragment shader program appropriate for the texture target
> */
> @@ -3468,8 +3470,6 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
> _mesa_DeleteObjectARB(vs);
> _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position");
> _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords");
> - _mesa_EnableVertexAttribArray(0);
> - _mesa_EnableVertexAttribArray(1);
> link_program_with_debug(ctx, mipmap->ShaderProg);
> sampler->shader_prog = mipmap->ShaderProg;
> ralloc_free(mem_ctx);
>
>
> Can you test that approach, core13?
This one works too, no segfaults.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20130531/10179a28/attachment-0001.html>
More information about the mesa-dev
mailing list