Problems with quake 3 on nvidia binary driver...

Jim Gettys Jim.Gettys at hp.com
Fri Aug 20 07:54:40 PDT 2004


On Fri, 2004-08-20 at 10:43, Andy Ritger wrote:
> Aaron Plattner has been doing some testing here; with
> composite he is seeing some X server segfaults in general in
> XAA_SURFACE_FROM_DRAWABLE where the pixmap's offscreen pointer in
> the XAAPixmapRec is null.  It's not clear if this is a driver bug
> or an Xorg bug, yet.  We're currently investigating.

Yes, there is a definate, confirmed composite segfault that I
bugzilla'ed.  Whether what you are seeing is the same, I don't know.
The crash I see is definately composite.
http://freedesktop.org/bugzilla/show_bug.cgi?id=1138

Eric's moving right now, and keithp won't be back until Monday,
so the easily reproducable crasher I bugzilla'd probably won't
get looked at for a bit.

> 
> Jim: do you have composite enabled when running OpenGL?  I've seen
> other reports of problems running OpenGL while Composite is enabled.
> The reports I've seen claimed that the problems went away when
> composite was disabled.

No, I have it disabled now.  I wanted to get on with general testing.


> 
> Obviously no existing NVIDIA driver's GLX will interact correctly
> with Damage/Composite (GLX needs to be taught to use as it's
> frontbuffer the redirected offscreen pixmap, notify X of the damage
> event, etc).  I would expect rendering artifacts (OpenGL scribbling
> over other windows, etc) but not stability problems.  Then again,
> this is new territory...
> 
> Most likely, in NVIDIA's next release, we'll just disable GLX when
> Composite is enabled until we can get this issues worked out on
> NVIDIA's side.
> 
> I'll try to make sometime (maybe this weekend?) to take a look at
> the current state of NVIDIA's GLX with CVS X.org.
> 
> Thanks,
> - Andy
> 
> 
> On Thu, 19 Aug 2004, Jim Gettys wrote:
> 
> > I have to run to my train.
> > 
> > I'm having trouble (server crashes, etc) trying to run quake3
> > with current CVS + the nvidia binary driver.
> > 
> > I don't have time tonight to look further.  And I'm not very
> > good at this 3D stuff (yet).
> >                         - Jim
> > 
> > 
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