[Xcb] Any xcb glx working examples?
Jeremy Kolb
jkolb at brandeis.edu
Sat Dec 29 19:15:25 PST 2007
Adam Burton wrote:
> Hi,
> So far the only example I found is this,
> http://lists.freedesktop.org/archives/xcb/2007-July/002948.html
> which doesn't appear to work (although I see no reason why). If you look at
> the source it attempts to get gl errors (commented out) which crashes the
> XServer, I can confirm the same happens to me (in 1.0 and 1.1), in fact it
> also happens when using xcb_glx_finish.
> Using the x.h and x.c of the above example I converted the following ibm glx
> example to xcb and I run into the same problem (have attached my code).
> http://publib.boulder.ibm.com/infocenter/systems/index.jsp?topic=/com.ibm.aix.opengl/doc/openglrf/HowRenderXdraw.htm
>
> I realise the glx guy is on vacation so I don't expect a speedy response but
> any assistance is appreciated.
>
> Regards,
> Adam
>
>
> ------------------------------------------------------------------------
>
> #include "GL/gl.h"
> #include "x.h"
>
> static int AttributeList[] = { GLX_RGBA, 0 };
>
> xcb_glx_context_t glxcontext;
> xcb_colormap_t xcolormap;
> xcb_window_t xwindow;
> xcb_glx_window_t glxwindow;
> xcb_glx_context_tag_t glxcontext_tag;
> int32_t screen_number;
> xcb_connection_t* xconnection;
> xcb_screen_t* xscreen;
>
> void setup_glx13() {
> /* Find a FBConfig that uses RGBA. Note that no attribute list is */
> /* needed since GLX_RGBA_BIT is a default attribute.*/
> uint32_t glxattribs[] = {
> GLX_DOUBLEBUFFER, 1,
> GLX_RED_SIZE, 8,
> GLX_GREEN_SIZE, 8,
> GLX_BLUE_SIZE, 8,
> GLX_ALPHA_SIZE, 8,
> GLX_STENCIL_SIZE, 8,
> GLX_DEPTH_SIZE, 24,
> GLX_BUFFER_SIZE, 32,
> GLX_RENDER_TYPE, GLX_RGBA_BIT,
> GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT,
> GLX_X_RENDERABLE, true
> };
>
> xcb_glx_fbconfig_t fbconfig = glx_choose_fbconfig( xconnection, screen_number, glxattribs, sizeof(glxattribs)/2/sizeof(uint32_t));
> xcb_visualid_t glxvisual = get_attrib_from_fbconfig( xconnection, screen_number, fbconfig, GLX_VISUAL_ID );
>
> /* Create a GLX context using the first FBConfig in the list. */
> xcb_glx_create_new_context( xconnection, glxcontext, fbconfig, screen_number, GLX_RGBA_TYPE, 0, true, 0, 0 );
>
> /* Create a colormap */
> xcb_create_colormap( xconnection , XCB_COLORMAP_ALLOC_NONE, xcolormap, xscreen->root, glxvisual );
>
> /* Create a window */
> uint32_t value_list[2], value_mask = XCB_CW_BACK_PIXEL | XCB_CW_COLORMAP ;
> value_list[0] = xscreen->white_pixel;
> value_list[1] = xcolormap;
>
> xcb_create_window( xconnection, xscreen->root_depth, xwindow, xscreen->root, 0, 0, 100, 100, 0,
> XCB_WINDOW_CLASS_INPUT_OUTPUT,
> glxvisual,
> value_mask,
> value_list );
> xcb_map_window( xconnection, xwindow );
> /* Create a GLX window using the same FBConfig that we used for the */
> /* the GLX context. */
> xcb_glx_create_window( xconnection, screen_number, fbconfig, xwindow, glxwindow, 0, 0);
> /* Connect the context to the window for read and write */
> xcb_glx_make_context_current_reply_t* reply_ctx = xcb_glx_make_context_current_reply ( xconnection, xcb_glx_make_context_current( xconnection, 0, glxwindow, glxwindow, glxcontext ), 0);
> glxcontext_tag = reply_ctx->context_tag;
> }
>
> int main(int argc, char **argv) {
>
> xconnection = xcb_connect( NULL, &screen_number );
>
> // getting the default screen
> xscreen = xcb_setup_roots_iterator( xcb_get_setup( xconnection )).data;
>
> glxcontext = xcb_generate_id( xconnection );
> xcolormap = xcb_generate_id( xconnection );
> xwindow = xcb_generate_id( xconnection );
> glxwindow = xcb_generate_id( xconnection );
>
> setup_glx13();
> xcb_flush(xconnection);
> /* clear the buffer */
> glClearColor(1,1,0,1);
> glClear(GL_COLOR_BUFFER_BIT);
> glFlush();
>
> //This kills xserver
> //xcb_glx_finish_reply_t* reply = xcb_glx_finish_reply(xconnection, xcb_glx_finish (xconnection, glxcontext_tag), 0);
>
> xcb_glx_swap_buffers( xconnection, glxcontext_tag, glxwindow );
>
> /* wait a while */
> sleep(10);
> }
>
>
> ------------------------------------------------------------------------
>
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My guess on the crash is that instead of doing xcb_glx_finish you
probably need to do glFinish as it probably does things that
xcb_glx_finish doesn't do. Also what are you using for GL
(mesa/nvidia/fglrx)? You'll have better luck if you stick to mesa
indirect rendering, probably compiled xcb support.
Jeremy
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