Quoting Brian Paul <brian.paul at tungstengraphics.com>: > > With glitz, in general, and especially with Xgl, a lot of copying from > > framebuffer/pbuffers to textures is done. > > Eventually, a render-to-texture extension, like > GL_EXT_framebuffer-object would alleviate that, right? Exactly. I've had this in mind when designing glitz so it should fit in perfectly. -David