xserver on OpenGL

Jon Smirl jonsmirl@yahoo.com
Fri, 5 Dec 2003 12:48:04 -0800 (PST)


--- Keith Packard <keithp@keithp.com> wrote:
> Remember that framebuffer access should largely be seens as an
> implementation crutch while GL-based acceleration code is written.  
> Without that crutch, it will take a large amount of effort before *any* 
> thing appears on the screen.  If you can provide direct access to the 
> underlying object buffers for each image, I can get the X server running 
> in a few hours.  Then we can share the effort for migrating the X 
> operations to GL among many developers.  A working X server is a lot 
> easier to hack on than a pile of non-functional code.

Does the current X DRI environment (with pbuffers) provide a good enough
platform for starting a conversion of xserver to the OpenGL API?

=====
Jon Smirl
jonsmirl@yahoo.com

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