xserver on OpenGL
Brian Paul
brian@tungstengraphics.com
Fri, 05 Dec 2003 14:39:44 -0700
Sure, you could write pseudo frame buffer map/unmap functions in terms
of glReadPixels and glDrawPixels. You could do the same for textures
with glGetTexImage and glTexSubImage2D().
-Brian
Jon Smirl wrote:
> Can you simulate a framebuffer environment on X/DRI by wrapping an existing X
> API? It wouldn't matter how slow it is since the ultimate goal would be to
> remove it.
>
> --- Keith Packard <keithp@keithp.com> wrote:
>
>>Around 12 o'clock on Dec 5, Jon Smirl wrote:
>>
>>
>>>Does the current X DRI environment (with pbuffers) provide a good enough
>>>platform for starting a conversion of xserver to the OpenGL API?
>>
>>Yes, given pbuffers I think the OpenGL API is sufficient to support X
>>output. Of course, the X/DRI environment is going to make keyboard and
>>mouse input a total mess, so this really wouldn't be a usable X environment
>>without a bunch of additional work.
>>
>>However, I'm not personally interested in attempting an OpenGL server
>>backend without starting from a frame buffer, so I think that leaves out
>>the X/DRI environment for me, even for an output-only server. Perhaps
>>others will have more time to start in this direction. I think the
>>end result of either development effort would be worthwhile, and perhaps
>>the native-OpenGL even better in many ways.
>>
>>-keith
>>
>>
>
>
>
> =====
> Jon Smirl
> jonsmirl@yahoo.com
>
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