xserver on OpenGL

Jon Smirl jonsmirl@yahoo.com
Fri, 5 Dec 2003 13:15:45 -0800 (PST)


Can you simulate a framebuffer environment on X/DRI by wrapping an existing X
API? It wouldn't matter how slow it is since the ultimate goal would be to
remove it.

--- Keith Packard <keithp@keithp.com> wrote:
> 
> Around 12 o'clock on Dec 5, Jon Smirl wrote:
> 
> > Does the current X DRI environment (with pbuffers) provide a good enough
> > platform for starting a conversion of xserver to the OpenGL API?
> 
> Yes, given pbuffers I think the OpenGL API is sufficient to support X
> output.  Of course, the X/DRI environment is going to make keyboard and
> mouse input a total mess, so this really wouldn't be a usable X environment
> without a bunch of additional work.
> 
> However, I'm not personally interested in attempting an OpenGL server
> backend without starting from a frame buffer, so I think that leaves out
> the X/DRI environment for me, even for an output-only server.  Perhaps
> others will have more time to start in this direction.  I think the
> end result of either development effort would be worthwhile, and perhaps 
> the native-OpenGL even better in many ways.
> 
> -keith
> 
> 


=====
Jon Smirl
jonsmirl@yahoo.com

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