xserver on OpenGL
Jon Smirl
jonsmirl@yahoo.com
Fri, 5 Dec 2003 13:15:45 -0800 (PST)
Can you simulate a framebuffer environment on X/DRI by wrapping an existing X
API? It wouldn't matter how slow it is since the ultimate goal would be to
remove it.
--- Keith Packard <keithp@keithp.com> wrote:
>
> Around 12 o'clock on Dec 5, Jon Smirl wrote:
>
> > Does the current X DRI environment (with pbuffers) provide a good enough
> > platform for starting a conversion of xserver to the OpenGL API?
>
> Yes, given pbuffers I think the OpenGL API is sufficient to support X
> output. Of course, the X/DRI environment is going to make keyboard and
> mouse input a total mess, so this really wouldn't be a usable X environment
> without a bunch of additional work.
>
> However, I'm not personally interested in attempting an OpenGL server
> backend without starting from a frame buffer, so I think that leaves out
> the X/DRI environment for me, even for an output-only server. Perhaps
> others will have more time to start in this direction. I think the
> end result of either development effort would be worthwhile, and perhaps
> the native-OpenGL even better in many ways.
>
> -keith
>
>
=====
Jon Smirl
jonsmirl@yahoo.com
__________________________________
Do you Yahoo!?
Free Pop-Up Blocker - Get it now
http://companion.yahoo.com/