Mesa (master): mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3 .2

Ian Romanick idr at kemper.freedesktop.org
Thu Sep 19 21:30:15 UTC 2013


Module: Mesa
Branch: master
Commit: be8963a18fc42b2b7cab40ea322ac249d7872530
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=be8963a18fc42b2b7cab40ea322ac249d7872530

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Sep 10 10:22:47 2013 -0500

mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_OUTPUT_VERTICES,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, and
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS all have the same enum value and
meaning as their _ARB counterparts.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>

---

 src/mesa/main/get.c              |    6 ++++++
 src/mesa/main/get_hash_params.py |    8 ++++----
 2 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index e33135d..34eb6be 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -396,6 +396,12 @@ static const int extra_gl32_es3[] = {
     EXTRA_END,
 };
 
+static const int extra_gl32_ARB_geometry_shader4[] = {
+    EXTRA_VERSION_32,
+    EXT(ARB_geometry_shader4),
+    EXTRA_END
+};
+
 static const int
 extra_ARB_vertex_program_api_es2[] = {
    EXT(ARB_vertex_program),
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 635f749..fb321a3 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -647,10 +647,10 @@ descriptor=[
   [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ],
 
 # GL_ARB_geometry_shader4
-  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_ARB_geometry_shader4" ],
-  [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4" ],
-  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4" ],
-  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4" ],
+  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
+  [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ],
+  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ],
+  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
   [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
   [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
 




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