Mesa (master): glsl: Set VertexProgram. MaxOutputComponents and FragmentProgram. MaxInputComponents in standalone scaffolding

Ian Romanick idr at kemper.freedesktop.org
Thu Sep 19 22:15:47 UTC 2013


Module: Mesa
Branch: master
Commit: b4cf56cdf81226ad801d8bf98bb1dad83536f016
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b4cf56cdf81226ad801d8bf98bb1dad83536f016

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Sep 10 11:34:11 2013 -0500

glsl: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputComponents in standalone scaffolding

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>

---

 src/glsl/standalone_scaffolding.cpp |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 11cd6cd..6dec205 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -116,11 +116,13 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Const.VertexProgram.MaxAttribs = 16;
 
    ctx->Const.VertexProgram.MaxUniformComponents = 512;
+   ctx->Const.VertexProgram.MaxOutputComponents = 32;
    ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
    ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
    ctx->Const.MaxCombinedTextureImageUnits = 2;
    ctx->Const.FragmentProgram.MaxTextureImageUnits = 2;
    ctx->Const.FragmentProgram.MaxUniformComponents = 64;
+   ctx->Const.FragmentProgram.MaxInputComponents = 32;
 
    ctx->Const.MaxDrawBuffers = 1;
 




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