Wayland on Embedded

Abhijit Potnis abhijitpotnis at gmail.com
Tue May 8 04:54:45 PDT 2012


On Tue, May 8, 2012 at 5:13 PM, Pekka Paalanen <ppaalanen at gmail.com> wrote:

> On Tue, 8 May 2012 17:02:31 +0530
> Abhijit Potnis <abhijitpotnis at gmail.com> wrote:
>
> > On Tue, May 8, 2012 at 3:54 PM, Pekka Paalanen <ppaalanen at gmail.com>
> wrote:
> >
> > > On Tue, 8 May 2012 15:34:58 +0530
> > > Abhijit Potnis <abhijitpotnis at gmail.com> wrote:
> > >
> > > > Hello ,
> > > >
> > > > I am trying to run Wayland on an ARM based board over X, just as we
> run
> > > > Wayland/Weston on a x86 Linux Desktop Machine. I doubt if compiling
> > > Wayland
> > > > and its dependencies for ARM platform and building Weston so as to
> run on
> > > > X11 back-end would work. Or do I have to write a new back-end for
> Weston.
> > > >
> > > > How do I go about this ?
> > >
> > > Hi,
> > >
> > > there is very little point in running Wayland on top of X, unless you
> > > are developing or simply curious. What is your aim?
> > >
> >
> > "Proprietary driver restriction" for running Wayland on the HW, so
> running
> > it on top of X.
>
> And no way to do GL ES 2 on the framebuffer directly? If there is a
> way, you could get Weston running without X by writing a new backend.
>
>
There should be GLES2 > fb on the board. This is a good idea. I will give a
try.


> > The System does not use Mesa for 3D drivers, so I guess there won't be
> any
> > GL support for Wayland Clients. So is it a dead end, or some Wayland
> > clients might still work ?
>
> Shared memory buffer passing (implies software rendering) should still
> work, yes. You can start experimenting with simple-shm. Toytoolkit
> clients that do not explicitly use GL should work, too.
>
>
>
I shall try this first.


> HTH,
> pq
>

Does help.Thanks

-- 
Regards,
Abhijit Potnis
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