Retrace question

Gabriel Southern southerngs at gmail.com
Sat Aug 31 12:13:36 PDT 2013


I figured out what I was confused about before this post was approved so if
anyone sees it you can ignore it.  But I am still interested in figuring
out a solution to the problem that I posted about in this thread:

http://lists.freedesktop.org/archives/apitrace/2013-August/000800.html

-Gabriel


On Mon, Aug 19, 2013 at 4:13 PM, Gabriel Southern <
g.southern at partner.samsung.com> wrote:

>  Hi,****
>
> ** **
>
> I’ve been working on being able to replay Open GL ES 2.0 traces on Windows
> using the ARM Mali emulator.  Right now I am working on dumping image state
> data and I have a question about some of the code.  In
> retrace/glstate_images.cpp there is a call to: ****
>
> ** **
>
> glGetIntegerv(binding, &bound_texture);****
>
> ** **
>
> But when I search for that in the OpenGL ES 2.0 specs I don’t see it
> anywhere, although I do see it in the OpenGL 4.0 spec.  Is it a mistake if
> my OpenGL ES 2.0 trace is reaching this section of code, or is there
> something else I need to do to handle it?  Any advice is appreciated.****
>
> ** **
>
> Thanks,****
>
> ** **
>
> Gabriel****
>
> ** **
>
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>
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