[Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 16 10:28:36 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #12 from Ian Romanick <idr at freedesktop.org> ---
(In reply to comment #10)
> This is what I get so I believe it is the same issue.
>
> ...
> Mesa: User error: GL_INVALID_ENUM in glBindTexture(target)
> Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non
> existant texture)
Can you (or someone):
1. Run the game in gdb.
2. Set a break point in _mesa_problem.
3. When the break point is hit, go 'up' a level and 'print target'.
4. 'bt full'
5. Report the results back here.
I'm curious what's going on.
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