[Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 16 13:03:16 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #13 from Vadim Girlin <ptpzz at yandex.ru> ---
I managed to start the game and it seems there are different problems with
water rendering, and I don't see framebuffer-related errors in the game.
Possibly I was wrong, I'll look into it to see if it's something related to
mesa or the driver.
Btw, Ian, here is a backtrace for BindTexture error (target is 0).
Breakpoint on _mesa_problem didn't catch it, so I used _mesa_error:
Breakpoint 1, _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
0x7f4466e38864 "glBindTexture(target)") at ../../src/mesa/main/errors.c:935
935 debug_get_id(&error_msg_id);
(gdb) bt full
#0 _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
0x7f4466e38864 "glBindTexture(target)") at ../../src/mesa/main/errors.c:935
do_output = 0 '\000'
do_log = 0 '\000'
error_msg_id = 0
__PRETTY_FUNCTION__ = "_mesa_error"
#1 0x00007f4466aba48f in _mesa_BindTexture (target=0, texName=2079)
at ../../src/mesa/main/texobj.c:1238
ctx = 0x6f31ec0
texUnit = 0x6f34f38
newTexObj = 0x0
targetIndex = -1
__PRETTY_FUNCTION__ = "_mesa_BindTexture"
__func__ = "_mesa_BindTexture"
#2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)
at ../../../src/mapi/glapi/glapi_mapi_tmp.h:3574
_tbl = 0x6f42cd0
_func = 0x7f4466aba3ca <_mesa_BindTexture>
#3 0x00007f4467bb1f85 in ?? () from /home/vg/HoN/vid_gl2-x86_64.so
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