[Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Apr 17 14:03:17 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #14 from Ian Romanick <idr at freedesktop.org> ---
(In reply to comment #13)
> I managed to start the game and it seems there are different problems with
> water rendering, and I don't see framebuffer-related errors in the game.
> Possibly I was wrong, I'll look into it to see if it's something related to
> mesa or the driver.
>
> Btw, Ian, here is a backtrace for BindTexture error (target is 0).
> Breakpoint on _mesa_problem didn't catch it, so I used _mesa_error:
Right, I always get those backwards. Sorry. :(
> Breakpoint 1, _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
> 0x7f4466e38864 "glBindTexture(target)") at
> ../../src/mesa/main/errors.c:935
> 935 debug_get_id(&error_msg_id);
> (gdb) bt full
> #0 _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
> 0x7f4466e38864 "glBindTexture(target)") at
> ../../src/mesa/main/errors.c:935
> do_output = 0 '\000'
> do_log = 0 '\000'
> error_msg_id = 0
> __PRETTY_FUNCTION__ = "_mesa_error"
> #1 0x00007f4466aba48f in _mesa_BindTexture (target=0, texName=2079)
> at ../../src/mesa/main/texobj.c:1238
> ctx = 0x6f31ec0
> texUnit = 0x6f34f38
> newTexObj = 0x0
> targetIndex = -1
> __PRETTY_FUNCTION__ = "_mesa_BindTexture"
> __func__ = "_mesa_BindTexture"
> #2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)
That's definitely no good. 0 isn't a valid target, and 2079 (0x081F) isn't
either. Weird.
> at ../../../src/mapi/glapi/glapi_mapi_tmp.h:3574
> _tbl = 0x6f42cd0
> _func = 0x7f4466aba3ca <_mesa_BindTexture>
> #3 0x00007f4467bb1f85 in ?? () from /home/vg/HoN/vid_gl2-x86_64.so
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