[Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Apr 17 17:25:37 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #15 from Vadim Girlin <ptpzz at yandex.ru> ---
(In reply to comment #14)
> > #2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)
>
> That's definitely no good. 0 isn't a valid target, and 2079 (0x081F) isn't
> either. Weird.
I tested it with catalyst 13.1, there is the same rendering issue (water is
black with some video settings), and similar BindTexture calls with target 0,
so I think it's not a mesa/r600g's issues.
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