[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
bugzilla-daemon at freedesktop.org
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Wed Jul 3 13:49:09 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=66349
--- Comment #2 from Thomas Lindroth <thomas.lindroth at gmail.com> ---
Created attachment 81982
--> https://bugs.freedesktop.org/attachment.cgi?id=81982&action=edit
output with R600_DEBUG=sb,ps,vs
Steam also use opengl to draw it's UI so some of these shaders comes from it.
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