[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jan 9 16:27:16 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=73110
Alex Deucher <agd5f at yahoo.com> changed:
What |Removed |Added
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CC| |tstellar at gmail.com,
| |vljn at ovi.com
--- Comment #3 from Alex Deucher <agd5f at yahoo.com> ---
I suspect the llvm support for r600 class hardware needs to add support for
some additional instructions, etc. that that patch uses. Vincent or Tom may be
able to identify what's missing.
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