[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 31 15:43:21 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=73110

--- Comment #12 from Marek Olšák <maraeo at gmail.com> ---
(In reply to comment #7)
> Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
> correctly the shader-based MSAA. Would there be a way to work around this
> issue if a user is using LLVM < 3.4?

The workaround would be to disable MSAA (and therefore GL 3 too) if the LLVM
backend is enabled and the LLVM version is older than 3.4.

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