[Bug 97305] Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 11 22:28:29 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97305
--- Comment #8 from Marek Olšák <maraeo at gmail.com> ---
> Nonetheless given that AMD always sets it to 256 ...
Not true. The Mesa driver is also developed by us. Nicolai and me work for AMD.
There is also the Vulkan driver which returns "1 byte" for the texture buffer
alignment.
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