[Bug 98028] Guns of Icarus Online segfaults on startup since AMDGPU: Partially fix control flow at -O0

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 4 22:51:12 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98028

--- Comment #6 from Daniel Scharrer <daniel at constexpr.org> ---
Created attachment 127008
  --> https://bugs.freedesktop.org/attachment.cgi?id=127008&action=edit
Valgrind log

I managed to get a Valgrind log, the backtrace of the first invalid read seems
consistent.

Here are the options I used, let me know if you want me to try any others:

 valgrind --tool=memcheck --error-limit=no --log-file=valgrind-%p.log -v
--trace-children=yes --track-origins=yes  --read-var-info=yes
--redzone-size=1024 --

I also noticed that the game's engine (Unity) overrides operator new and
friends, maybe that's involved somehow.

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