[Bug 98028] Guns of Icarus Online segfaults on startup since AMDGPU: Partially fix control flow at -O0

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 5 13:20:19 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98028

--- Comment #7 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Thanks for the additional info. Running llc on those shaders under Valgrind
doesn't show anything either, but this may be a limitation of Valgrind in
connection with LLVM's internal allocator.

That this is exposed by the game's operator overrides is curious. If the
bisection result is solid, we can't put the blame on those overrides though.

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