[PATCH 02/10] drm/tegra: dpaux: Use unsigned int for register offsets
Thierry Reding
thierry.reding at gmail.com
Tue Aug 15 13:41:06 UTC 2017
From: Thierry Reding <treding at nvidia.com>
Register offsets are usually fairly small numbers, so an unsigned int is
more than enough to represent them.
Signed-off-by: Thierry Reding <treding at nvidia.com>
---
drivers/gpu/drm/tegra/dpaux.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/tegra/dpaux.c b/drivers/gpu/drm/tegra/dpaux.c
index 9d4629021fb2..793cb4ad99c4 100644
--- a/drivers/gpu/drm/tegra/dpaux.c
+++ b/drivers/gpu/drm/tegra/dpaux.c
@@ -65,13 +65,13 @@ static inline struct tegra_dpaux *work_to_dpaux(struct work_struct *work)
}
static inline u32 tegra_dpaux_readl(struct tegra_dpaux *dpaux,
- unsigned long offset)
+ unsigned int offset)
{
return readl(dpaux->regs + (offset << 2));
}
static inline void tegra_dpaux_writel(struct tegra_dpaux *dpaux,
- u32 value, unsigned long offset)
+ u32 value, unsigned int offset)
{
writel(value, dpaux->regs + (offset << 2));
}
--
2.13.3
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