[PATCH 02/10] drm/tegra: dpaux: Use unsigned int for register offsets

Thierry Reding thierry.reding at gmail.com
Tue Aug 15 13:41:06 UTC 2017


From: Thierry Reding <treding at nvidia.com>

Register offsets are usually fairly small numbers, so an unsigned int is
more than enough to represent them.

Signed-off-by: Thierry Reding <treding at nvidia.com>
---
 drivers/gpu/drm/tegra/dpaux.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/tegra/dpaux.c b/drivers/gpu/drm/tegra/dpaux.c
index 9d4629021fb2..793cb4ad99c4 100644
--- a/drivers/gpu/drm/tegra/dpaux.c
+++ b/drivers/gpu/drm/tegra/dpaux.c
@@ -65,13 +65,13 @@ static inline struct tegra_dpaux *work_to_dpaux(struct work_struct *work)
 }
 
 static inline u32 tegra_dpaux_readl(struct tegra_dpaux *dpaux,
-				    unsigned long offset)
+				    unsigned int offset)
 {
 	return readl(dpaux->regs + (offset << 2));
 }
 
 static inline void tegra_dpaux_writel(struct tegra_dpaux *dpaux,
-				      u32 value, unsigned long offset)
+				      u32 value, unsigned int offset)
 {
 	writel(value, dpaux->regs + (offset << 2));
 }
-- 
2.13.3



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