[Bug 102387] Assertion failure with UE4Editor and sb enabled
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 24 12:50:15 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102387
Bug ID: 102387
Summary: Assertion failure with UE4Editor and sb enabled
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel at lists.freedesktop.org
Reporter: gw.fossdev at gmail.com
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 133745
--> https://bugs.freedesktop.org/attachment.cgi?id=133745&action=edit
TGSI and byte code of the buggy shader
When running UE4Editor (4.17) on BARTS with -opengl3 and mesa (1e696b9) is
compiled in debug mode I get the following assertion failure on one shader
(attached), that then leads to UE4Editor shutting down:
error at : MUL_IEEE R17.x.5F at R124.x, R14.x.5F at R124.x, R90.x.22||F at R2.w
: expected operand value R90.x.22||F at R2.w, gpr contains t39||FP at R2.w
sb/sb_ra_checker.cpp:46:run: Assertion `sh.errors.empty()' failed.
Sometimes it happens right away, when loading the assets, sometimes I have to
load a specific level. I guess it depends on what assets are actually
displayed.
If I disable the assertion then I can use UE4Editor (I still need to add a
patch to work around to a problem introduced by another shader that for some
bug in UE4 exceeds the limits of the GPRs, but this has nothing to do which
this assertion failure).
Best,
Gert
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